River (the software author) worked on this during his time at the Recurse Center and it’s been amazing to see him develop it all from scratch in C. (I contributed 2.5 lines of code on the web deployment/firebase side).
He’s a friend, but I am very unbiased in saying that the sample-rate execution of the entire grid seems like an incredible technical achievement.
One of the craziest (super super noisy but fascinating to watch) grids uses just a few “operators” that generate random operators and random values, and place them at random location.
That grid runs - easily! in the browser!! - at 1000 bpm. Forget 60 fps :)
I’ll update my comment linking to this patch so you can take a listen. It’s stunning, organic and very punk.
Zoom out using your mouse wheel/trackpad to see it all. It's realllly gorgeous if you let it run. But super, super loud at random times :-)
kookamamie 4 hours ago [-]
I'm curious - was it two and a half lines of code you contributed?
gregsadetsky 4 hours ago [-]
I was saying that in jest, ha. More like 2.5% of the code.
Very briefly, I contributed the CI pipeline that makes git push build the wasm and deploy it to a micro server that sets the specific required headers. I used the deployment tool I’ve been working on with a friend, which is called Disco.
There was something about wasm/the audio worklet requiring super specific headers - `Cross-Origin-Embedder-Policy: require-corp` … Nothing too complicated.
The other part I contributed is the loading/saving patches to Firebase, which lets people share compositions.
But all of the audio, grid, ui is all River’s!
nielsbot 2 hours ago [-]
Cool project. I've referred people to Orca before--and the lack of "built in instruments" (and maybe the flow visualization) was a stumbling block. This feels more "consumer friendly" :)
eggy 2 hours ago [-]
Looks great, I'll have to play with it this weekend! Has a scent of Orca
this is a neat project! i know river and he is a very good engineer
xeonax 4 hours ago [-]
Can you see if you can serve the static files over cdn, might speed up the site loading speed. claviar.wasm took 4 minutes to load here. 200MBPS connection
gregsadetsky 4 hours ago [-]
Apologies, I’ll setup a proper CDN and update this message once it’s live. Thanks for the report!
Teknomadix 4 hours ago [-]
I want to run this on a Steam Deck!
gregsadetsky 3 hours ago [-]
Please wishlist it on Steam, it will help get the word out!
He’s a friend, but I am very unbiased in saying that the sample-rate execution of the entire grid seems like an incredible technical achievement.
One of the craziest (super super noisy but fascinating to watch) grids uses just a few “operators” that generate random operators and random values, and place them at random location.
That grid runs - easily! in the browser!! - at 1000 bpm. Forget 60 fps :)
I’ll update my comment linking to this patch so you can take a listen. It’s stunning, organic and very punk.
This is the patch:
WARNING - GETS SUPER SUPER LOUD https://clavier36.com/p/tEWcc48tFPm8qiyx9ljo WARNING - GETS SUPER SUPER LOUD
Zoom out using your mouse wheel/trackpad to see it all. It's realllly gorgeous if you let it run. But super, super loud at random times :-)
Very briefly, I contributed the CI pipeline that makes git push build the wasm and deploy it to a micro server that sets the specific required headers. I used the deployment tool I’ve been working on with a friend, which is called Disco.
There was something about wasm/the audio worklet requiring super specific headers - `Cross-Origin-Embedder-Policy: require-corp` … Nothing too complicated.
The other part I contributed is the loading/saving patches to Firebase, which lets people share compositions.
But all of the audio, grid, ui is all River’s!
https://github.com/hundredrabbits/orca
https://store.steampowered.com/app/3614060/CLAVIER36/
A Steam version is definitely coming - the biggest question re Steam Deck is how to deal with the input..
Do you use/like any other audio software on the Steam Deck?